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- Booleans
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- Macintosh
- Windows
- WWW
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- When deciding upon which platform the scenario should be executed.
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- IF Macintosh
- SoundStart Hello_world
- ELSE
- SoundStart Mistake
- END
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- Button
-
- When deciding if the mouse button is pressed or not.
- IF Button
- The button is presssed
- ELSE
- The button is released
- END
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- Numerics
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- SceneWidth
- SceneHeigth
- Scenario width and height.
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- MouseH
- MouseV
- Actual coordinates based on the mouse in the scenario window.
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- MoveObject MySelf,MouseH-20,MouseV-20
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- DeltaH (_Delta_H in the Beta scenario before 2508)
- DeltaV (_Delta_V in the Beta scenario before 2508)
- These two coordinates (in pixels) are variables that can be read once the mouse have moved an object.
- They are automatically opened by Katabounga if an object is moved WITH LIMITED OBJECT.
- If no limited object is defined, these values are undefined (no values).
-
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- Random (Random in the Beta scenario beofre 2508)
- This predefined varaible contains a random variable between 0 and 255.
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- ScreenTime (_ScreenTime in the Beta scenario before 2508)
- SceneTime (_TimeScenario in the Beta scenario before 2508)
- Back in time (in seconds) from the current screen or from the scenario.
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- The texts
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- ScreenName
- Current screen name.
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- FolderName
- The name of the sequence in which the script is located. This is if the script is in an object, which is in a screen within a sequence.
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- MyName
- Name of the object upon which the script is located. Undefined if the script is elsewhere than on an object.
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- The objects
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- MySelf
- Defines the object upon which the script is found. It refers to the object "My self".
- This expression can be used each time the object containing the script command is specified.
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- SizeObject MySelf,100,100
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- .left
- .top
- .right
- .bottom
- These suffixes define the object's coordinates.
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- MoveObject Image,Image.left+10,Image.Top+20
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